Rolling with Benny: Catch of the Day!February 26, 2019
Benny Sperling Reviews Fleet the Dice Game
Title: Fleet: The Dice Game
Published by: Eagle-Gryphon Games
Designed by: Ben Pinchback, Matt Riddle
Player Count: 1-4 Players
Welcome, friends! Today I feel like we should have a seafood feast! King crab, Oysters, Shrimp, Swordfish, Cod! Before we can chow down on the bounty of Ridback Bay, we’ll have to do some fishing! Let’s weigh anchor and set sail!.
Our fishing adventure finds us building up an engine of aquatic activity. Each roll of the dice gives greater variability and potential for greater strength in chosen areas.
For me, Fleet is an interesting concept, I mainly picked this game up via the Kickstarter because it is a roll and write. I had played Fleet the card game, it wasn’t for me. This one, though., I like. The package, on the whole, is pretty killer and the game does a great job of letting you create an engine as well as putting that engine into use.
Fleet: The Dice Game is a roll and write game, players are collecting the most bounty from the Alaskan waters they can. Players take turns drafting dice from those available until only 1 die is left, then all players utilize that die. Dice have varying powers from adding to a player’s fishing licenses to expanding a player’s hold in the harbor districts. All this time, each section can aid the players more and more.
During the Boat phase, players are drafting a Boat die that features one of 5 types of boat or 3 coins, then marking their sheets to show the Boats they have completed and which Boats they have launched. Getting those Boats out can be a feat for sure with a need to gather licenses first, which is fittingly thematic.
After drafting dice during the Boat phase, players then take their Income phase by circling coins on their player sheet. Powers can of course change this.
Next is the Fishing phase in even rounds only. Players fill launched boats with fish by marking in the fish symbols. Powers can change this also.
Lastly is the Town phase, players again draft dice, though this time from the Town dice. Then, players assign their chosen die plus the community die to their Harbor or Boats.
On the Wharf, players are accessing plenty more options for modifying dice, scoring points and even gaining more income.
The game plays succinctly over 10 rounds and has a winner declared. This is a nice neat game for multiplayer. It plays quickly, in about 30 minutes, and offers plenty of ways to manipulate the dice and change how the game plays.
I really like Fleet Dice as a multiplayer game.
I do not, however, like the solo mode. The AI is punishing to the point that the game feels like a chore and the lacking rulebook makes the game unplayable solo until reviewing posts on boardgamegeek.com for clarity about what the rulebook is actually saying.
The component quality is as one would expect from Eagle GryphonGames with engraved dice, thick box, and clear player sheets.
Take a dip in these waters with friends and you’ll find them deep and rewarding, but with any sort of danger, it may not be best to go alone. Now, let’s eat!
About the Reviewer: Benny is the game designer behind Yakitori and Bones of the Caribbean. Lover of roll and write games, husband, and father of three. When Benny isn’t playing or designing roll and writes, he can be found gardening in his fruit and vegetable garden. Benny Sperling can be found on Twitter at @benny275.