Benny looks at Roll Estate
Hello friends! Today’s review is brought to you by the letters Y and M. Thanks to our pals at Sesame Street! In this new print and play game, you are playing the brainchild of the Notorious Y.M.C.- Your Moderator Chris of the Flip the Table podcast. One of the hardest working people in show business, Chris is shifting his focus to doing killer work with game design!
Roll Estate is familiar at a glance and a roll. You roll 5 dice, up to 3 times. That’s familiar, Roll Through the Ages has a mechanism like that. Then you use your dice to acquire property. That’s familiar also, Acquire has you gaining properties.
Properties require a specific pattern of dice when acquiring them. Sometimes you want triples, other times you want a series of 4-6. Other times you’re looking for as many of one type of number as you can get inserting the sums, but remember that when you are looking for a collection of that one number, you have to beat the sum with your successive dice roll!
Roll Estate fires on all cylinders for me. I love the look Robin Gibson of Metal Snail (see BittyBurg review) gave it! This game does everything right. It gives a sense of nostalgia while also giving you a sense of the future.
The best thing Roll Estate does is it gives you an incredibly challenging solo mode. Chris and I talked a bit about it, I’m more into the “beat your previous score” style of Bukiet and Cartographers. He has the push your luck style where you can just straight up lose after a handful of bad dice rolls, like Kingsburg the Dice Game.
In multiplayer, you have more opportunity, but you’re racing along to snap up those properties before your opponents can get to them. It’s a mad dash, chuck the dice, get the properties, gain some big moneys!
To download your own copy of Roll Estate to print and play, please visit: https://www.pnparcade.com/collections/new-games/products/roll-estate
Chris and I have known each other via twitter for some time, I helped with the playtesting and was lucky enough to get to do a review of his first game design. I was provided a digital copy of Roll Estate for this review.