This page has some print and play downloads you can use in your classroom! Print the pdf and gather some basic materials and you are ready to play. We were given permission by each of the games’ designers to publish it here on The Inquisitive Meeple.
Quick Print and Play Tips
While we are trying to make sure we only place games on this page that are ‘easy’ to build, we thought we give you some quick tips on building your PnP (print and plays).
- With the exception of the rules you might want to print on some standard card stock paper (if your printer can handle it) – stuff you can find at Walmart, Target, etc. It’s a little thicker and sturdier paper. Box chain stores usually put it next to the printer/copy paper.
- Unless you know you want to make a nice version of the print and play, you may want to see if your printer allows you in the print options to print in “draft” mode – it saves ink, but doesnt come out as nice and bright.
- Buy some penny sleeves – they are clear sleeves that are very cheap. Just look up penny sleeves at amazon. Since they are cheap you can also cut the tops off once the cards are in if there is any excess room.
- This will help with double-sided cards (you can print both out on single sheets of paper and combine them in the sleeves).
- If the backs of the cards are uninformed – instead of printing them, you can use playing cards. Put one in the sleeve along with the font of the cards you are printing out. The back of the poker card can be the back of the deck. Saves ink and cutting time. Also makes the cards sturdier (this is a good option also if you are using regular printer paper to print off on)
- If you need multiple backs – you can invest in opaque card sleeves that have different color non-see through backs (purple, green, red, a bunch of colors). Again saves on ink and cutting time.
- With the all sleeves you want to make sure it will hold a standard poker card – 63.5mm X 88.9mm ( 3.5 inches and 2.5 inches wide). The sleeves may advertise they fit Magic the Gathering, Pokemon or standard Baseball cards.
Roll and Writes (and Abstract Game Boards)
- If you have a roll and write, laminating them is a sure way to not have to constantly reprint sheet. You can then use a dry erase marker/pen and wipe off the page once down.
- If you don’t have a laminator, you can put the roll and write game page in sheet protectors (the ones for 3 ring binders) – this will act like the page was laminated and you will be able to erase the dry erase marker. This also allows you to store the games in a three-ring binder when not in play.
- Sheet protector can also come in handy with abstract board games like Squava – it can protect the board (you can just put the pieces on top of the plastic) and allows you to store it when not in play in a three-ring binder.
Hopefully, these tips are some help and now on to the games…
Squava is a 2-player abstract strategy by Néstor Romeral Andrés. It is a beginners version of a game called Yavalath. In Squava, players want to be the first to make 4 in a row, without making 3 in a row. All you need is the pdf and two different types of coins and you are ready to play. A professional version of Squava, as well as other abstract strategy games, can be bought at www.nestorgames.com.
Bear Went Over the Mountain
Bear Went Over the Mountain is a 1-4 player, card game, designed by Brian Garthwaite, for ages 4+.
It’s a lovely fall day, and Bear wants to go for a hike to see what she can see. Two to four players each build their own hikes full of animals, trees, hills, and valleys by laying out a landscape of cards. Bear knows what she likes, and the player with the most interesting hike wins!
Bear Went Over the Mountain is a card-laying and set-collection game for preschoolers, ages 4 and up. Players choose goals, such as spotting the most bluebirds, squirrels, or skunks, then select and play cards into a landscape. Scoring relies on counting, as well as simple addition and subtraction. Although some reading skill is helpful, pictures and color icons are on every card for those still learning their ABCs.
Designed as part of the 2017 Children’s Game Print and Play Design Contest on Board Game Geek, it won in several categories including Best Preschool/Kindergarten Game and Children’s Choice category.
‘Big kids’ may opt to play with variant rules for a more difficult card-drafting multiplayer game, as well as a solitaire version, too.
If you would like to purchase a copy of Bear Went Over the Moutain instead of making one, it can be found on The Game Crafter, by clicking here. Also if you like to see more of Brian’s print-and-play games, you can do so here.
- Bear Went Over the Mountain Rules
- Bear Went Over the Moutain Printer Friendly Cards
- Bear Went Over the Moutain Full Color Cards
In Foodfighters each player controls a team of foods trying to win a food fight against the other team. First player to knock out three matching foods from the other team wins!
The game goes turn-for-turn until one player wins. On your turn in this order:
You may Swap (change your fighters to a different location), Attack (the other team), or Roll for Beans (currency in the game to buy powers to help your team).
You may spend your Beans on crackers, spoons, and powers.
Your opponent fills any gaps in their formation.
…then play passes to the other player.
Designed by Helaina and Josh Cappel, founders of the family board game publishing company, Kids Table Board Gaming. If you enjoy this print and play edition of Foodfighters you can find a nice copy with engraved dice and wooden bits on their website (click here). There are also a number of add on factions expansions that can be gotten for the game. Also, for those that like the print and play version, on Board Game Geek you can download an exclusive print and play faction – the Scoville Peppers.
In Jurassico, players are geneticists trying to finish strands of dinosaur DNA before the rival company at Embryonic Inc, does. I mean someone has to furnish all those dino parks with dino DNA right? And your company wants to be the one to do it (and getting rich well doing it)! Jurassico is a roll and write for 1-4 players that takes 15-30 minutes to play.
Designed by Danny Devine (Designer of such titles as Ghosts Love Candy, Topiary, Harvest Dice and upcoming Kohaku), Jurassico was originally designed as a solo game for the Roll and Write GenCan’t 2017 contest. Danny has since tweaked the game, and even added multiplayer! Outside of the below files all you need to play is to dig up 5 six-sided dice (1 red, 1 blue, 1 yellow, 1 green and 1 white), something to write with and you’re ready to play with some dino DNA.
Paletto is a 2 or 3-player abstract strategy game, for ages 6+. Designed by Dieter Stein. The game is played on a board with 36 spaces with 6 different color pieces (6 each).
The game is won by the player who either takes all 6 pieces of any color or whoever takes the last piece from the board. On a turn, a player a play takes a color as long as there is an empty space on 2 sides (read: empty here would be colored in spaces or the 4 corners) AND, it wouldn’t break up the board into two different sections.
If you would like to see examples of the rules you can do so by going to Mr. Stein’s rule page for the game by clicking here. Otherwise, the rules are printed on each of the PnP sheets.
This Paletto printable board has the rules on the bottom and can be played by gather 36 cubes – 6 each in 6 colors. You can also alternatively use things, like M&Ms for a treat and a game
We also offer this PnP version designed by Daniel Ajoy, instead of colors, players are using shapes and predetermined board setups (don’t worry there are 40 to choose from) and they will color in the shapes.
In the US, if you like to get a wooden version of Paletto (like the one pictured above), with the color discs, you can do so at The Wood Wagon (click here). If you live in Europe, there are multiple versions of the game you can get on through Gerhards Spiel and Design (website here).
Boxcars is a roll and write, dice drafting, train game for 1-5 players (Ages 8+), designed by Michael and Lisa Eskue (the team behind Trash Pandas). Players race to load trains in preparation to ship their goods to various destinations. Each score pad consists of six trains to be loaded: Durango, Dodge City, Pecos, Deadwood, Redrock and Denver. Players use their dice results to fulfill the various requirements for each train. Each train is made up of one or more boxcars. The first player to complete a train scores the higher of the two bonus point values shown on the engine. Any players who manage to complete that train later in the game score the lower bonus point value. Players may also allocate dice results to loaders, which help them on later turns. The game ends when a player has successfully completed the requirements for three or more trains.
All you need to play is a pencil, 7 six-sided dice and something to write with. Note: This game is still a work in progress, so you never know – we may one day update the rules or sheets (or both).
Istanbul or Constantinople?
Istanbul? Constantinople? Lygos? Byzantium? Turkey’s capital has gone by many names and you want it known through the streets that your favorite was the greatest name! Istanbul or Constantinople? sees players attempting to gain influence in this naming debate throughout the streets of a great city. Double-sided cards will show different values for each player that they are attempting to total and reach scoring conditions. By Swapping, Flipping, and Replacing cards a player or team of players can claim a street for their own and gain those people on their side of the debate. Influence is gained from the highest valued card in the street. The first player to reach 19 Influence, or the most after the last street is claimed, is victorious!
In Istanbul or Constantinople?, (designed by Cecilia and Eric Hyland) players are trying to use 18 cards to add up (adding both positive numbers and negative numbers) to certain target goals. When you claim a street you will score points – first to 19 influence points wins. Please note, for those using this in a classroom setting, the game does feature some cards with characters smoking long wooden pipes from the time period it is set in.
Print and Play advice: You can either print double-sided making sure page 3 and 4 go together and 5 and 6 go together. Or cards can be cut and placed in sleeves (or glued together). The cards themselves tell you what should be on the other side (little numbers tell you whats on back, see rules). Istanbul or Constantinople? will be out soon from Concrete Canoe Games after having a successful Kickstarter.
This is a black and white print-and-play.
Spurs & Sprockets
Spurs and Sprockets is a perfect information, abstract strategy game for two players. Players have eight matching tiles that they take turns placing orthogonally into a 4 X 4 grid, in an attempt to link three or four in a row. There is no board in Spurs and Sprockets so the grid grows organically, based on the placement of tiles.
Spurs and Sprockets comes with sixteen tiles and rules for four different ways of playing, ranging from a simple Tic-Tac-Toe-like game where players gain 8 points for four in a row and 3 points for each set of three in a row, to a game where every placement of a tile may result in an attack and removal of another tile.
Enjoy the print-and-play and want new decks, themed decks or more players? You can order the Spurs and Sprockets Revolutionary Decks (based off of Revolutionary War) on The Game Crafter that plays up to 3 people (click here to be taken to its TGC page). There is also Spurs and Sprockets Landships (based off of WW2) that can play up to 6 people (click here to be taken to its TGC page).
Note: These tiles have no backs. You may want to print them out on sticker paper and stick it to some cardboard (for example cereal boxes or thicker mailing cardboard and cut them out.). This print and play is for 2-players.
Travel back in time to the days of the Roman Senate, in this 18 card family microgame.
Ludus Senatus, designed by Brian Compter, takes its inspiration from the Roman Senate. Players control a tableau of three cards and take turns either revealing one of their cards and performing the actions listed on it or placing a card in the middle of the table and drawing a new card face-down to their tableau. When the center of the table fills up with the appropriate amount of cards each player checks the votes on their cards and compares them to the votes in the middle of the table. If the majority of their votes matches the majority of votes in the middle than the player scores points.
Ludus Sentaus will be out soon from Concrete Canoe Games after having a successful Kickstarter. This is a black and white print-and-play.
- Ludus Senatus Rules and PnP
Postcard from the Revolution
“Postcard from the Revolution is an attempt to make a very small war game that plays like a war game and not an abstract strategy game. As its name suggests, Postcard from the Revolution is a postcard that includes the board, counters, rules and historical background of a single battle from the American Revolution. Plus, it is perfectly legal to send through the mail. The battles of Germantown and Brandywine Creek have been written for Postcard from the Revolution.”
Designed by Mike DeSanto and art is Orlando Ramirez
- Postcard from the Revolution
- Postcard from the Revolution Deluxe (larger versions of the maps and units etc but no rules)
These resources are free to print and should not be sold. Please instead of just sharing the pdf file with others, direct them to this page. If you enjoy this resource or use it in your home or classroom- please let us know on Twitter @inquiry_meeple. We received permission from designers/publishers to put these print and play games up on our page.
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