Interview with co-designer, Manolis Vranas, on his game Shōbu (with a speical guest appearance of Curt Covert of Smirk & Dagger Games). A new abstract game with a classic look and refreshing feel to it.
The Inquisitive Meeple catches up with Randy Hoyt and Jason D. Kingsley, the designers behind the card game, Spy Club to learn some of the mysteries behind the game. For 2-4 players, “In Spy Club, players work together as young detectives to solve neighborhood […]
Join us for this in-depth interview with Tim W.K. Brown, learning the story behind his co-design, Wreck Raiders. For 2-4 players, Wreck Raiders is a dice-drafting worker placement, where you play as treasure hunters diving for treasure at different shipwrecks.
Interview with designer, Lucas Gerlach on this abstract card laying game, De Stijl. For 2-4 players, and from Quick Simple Fun games, where players are trying to have their color the most prominent in the abstract painting you are making together.
The Inquisitive Meeple interviews TIGR writer and game designer, Steven Aramini on his new game, Tricky Tides. Currently, on Kickstarter from Gold Seal Games, Tricky Tides merges tricky taking with pick-up and deliver mechanics.
The Inquisitive Meeple interviews Scot Eaton, co-designer of Codenames Duet. For 2-players “Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but […]