
Flatout Games Wants You To Play With Your Veggies
Interview with the gang at Flatout Games about their game, Point Salad.
Interview with the gang at Flatout Games about their game, Point Salad.
Interview for Carl Salminen about his new family card game, Have a Cow.
Interview with co-designer, Manolis Vranas, on his game Shōbu (with a speical guest appearance of Curt Covert of Smirk & Dagger Games). A new abstract game with a classic look and refreshing feel to it.
We talk with Steeped Games’ (formally Deep Aqua Games) Dan and Connie Kazmaier about their game, Chai.
Interview with Elizabeth Hargrave, on 2019’s first hottest board game hit, Wingspan.
The Inquisitive Meeple catches up with Randy Hoyt and Jason D. Kingsley, the designers behind the card game, Spy Club to learn some of the mysteries behind the game. For 2-4 players, “In Spy Club, players work together as young detectives to solve neighborhood […]
Interview with designer, Néstor Romeral Andrés on his family of games, Martian Gardeners.
Join us for this in-depth interview with Tim W.K. Brown, learning the story behind his co-design, Wreck Raiders. For 2-4 players, Wreck Raiders is a dice-drafting worker placement, where you play as treasure hunters diving for treasure at different shipwrecks.
Interview with designer, Lucas Gerlach on this abstract card laying game, De Stijl. For 2-4 players, and from Quick Simple Fun games, where players are trying to have their color the most prominent in the abstract painting you are making together.
A new in-depth game interview with Stephen Finn about Herbaceous Sprouts. A dice game coming from Pencil First Games for 2-4 players.
The Inquisitive Meeple interviews TIGR writer and game designer, Steven Aramini on his new game, Tricky Tides. Currently, on Kickstarter from Gold Seal Games, Tricky Tides merges tricky taking with pick-up and deliver mechanics.
The Inquisitive Meeple interviews Scot Eaton, co-designer of Codenames Duet. For 2-players “Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but […]