
The Space Princess and the Dark Zealot: An Interview with Michael Addison
Interview with Michael Addison about his two-player asymmetric sci-fi game, Space Princess.
Interview with Michael Addison about his two-player asymmetric sci-fi game, Space Princess.
Interview with British game designer, Mark Tuck, on his print-and-play contest winning 9 card solo game, Orchard.
Interview with co-designer, David Abelson, on his game Gartenbau. A game for 2-4 players where players will be using color theory and tile-laying to grow their planted seeds into flowers.
Interview with Peter McPherson about his new AEG game, Tiny Towns.
Interview with designer, Frank Alberts, on his game, ToeShamBo. A card game that mixes Rock-Paper-Scissors and Tic-Tac-Toe.
Interview with David Miller covering mint tin games – both ones he has made, ones that are upcoming and even advice for designing them.
Interview with Chris Rossetti of Rampage Games, about his mint tin game, Brace for Impact.
A regular-ish guest (and first guest ever) on The Inquisitive Meeple is Jay Cormier. We decided to catch up with him and learn about his upcoming games Complexcity and In the Halls of the Mountain King.
Interview with designer, Shem Phillips (Architects of the West Kingdom and Raiders of the North Sea) on his upcoming Z-Man game, Noctiluca. A set collection game, players are divers trying to collect different creatures call noctiluca, the game is for […]
Interview with British game designer, Neil Barrie, on his game, Go Dotty. In Go Dotty, an abstract tile-laying game, players want to make more three-in-a-rows then their opponent.
Interview with designer (and Daily Magic Games founder), Isaias Vallejo, on his newest game, Chocolatiers
Interview with the designer, Ta-Te Wu (Cat Rescue) on his new game that mixes cats, Suduko puzzles and roll and writes – Cat Sudoku.