
Nanodaptions
Another Meeple Speak article from Nat Levan (designer of New Bedford) this time on nanogame adaptions of existing games.
Another Meeple Speak article from Nat Levan (designer of New Bedford) this time on nanogame adaptions of existing games.
It’s tax season and in this edition of Meeple Speak, Kirk Dennison of PieceKeeper Games tackles dealing with taxes on his first published Kickstarter game, Flag Dash.
Designer Benny Sperling talks becoming a thematic mechanic.
In our third edition of One To Many – we talk “white whales” of game design.
In this edition of One to Many, we talk with designers about handling disagreements when it comes to co-designing.
In this, the first edition of One to Many we ask designers: “What advice do you have for any designers that want to make a great card game?” Ten designers chimed in.
Card game designer, Behrooz Shahriari talks a little bit about designing a game system (in his case Wibbell++).
Guest article by Mike Mullins on designing solo games.
Guest writer, Chip Beauvias explains why you should still design “unpublishable” games.
Meeple Speak article written by designer, Chris Hamm on prototyping.
An original article, written by Fleet designer, Matthew Riddle on Math vs Feel when it comes to board game designing.
The Inquisitive Meeple talks with rulebook editor and writer, Dustin Schwartz, on well, writing rules.