Bittyburg: A Very Legitimate Small Town Charm!

Bittyburg: A Very Legitimate Small Town Charm!

November 4, 2019 0 By Benny Sperling

Benny Sperling reviews the print-and-play roll and write, Bittyburg.

Hello, Bittyburg!! Who’s ready to Roll?!! (Feedback from the amplifiers….) Guess we should have stuck at 10 instead of putting this up to 11 huh?

Welcome to Bittyburg by Robin Gibson, the burg where it’s bitty! Each player represents the city planner of their own Bittyburg. In this delightful little game, you are placing 1 building each turn based on the roll of 2 dice. Unlike other city planning the dice represent 1 of the rows and also a building type. It should be noted that you can flex a couple of your dice as 3 and 4 both represent the middle row. Over 20 turns, you’ll be rolling and drawing icons. Of particular note, when you draw a Municipal building (“1”), you can make it a certain type by filling in a letter, but each letter can only be used once. They’re also worth -5 Money when you place them, ouch!

Another factor that is particularly interesting in this game is how scoring works. Each building type is looking for something. Everything you have built will earn you points or lose you points in each category at the end of the game: Goods, Money, Quality.

The Municipal building: Police Department earns you +2 Money for each Commercial building, but then costs you 5 Quality. Rural buildings provide +1 Good each. The final scoring sees players tally up each Goods, Money, and Quality. You then drop the negative amounts, so looking at the absolute value of each number. Money and Goods values are subtracted from the Quality to produce a final score. In multiplayer games, the highest score wins. In solo, you aim for a high score with a descriptor of your city planning skills.

I found Bittyburg to be tricky at first, learning how the buildings and the scoring worked, placement of buildings such as not putting too many of the same kind in each column. After a few false starts, it made more sense to me. I definitely encourage players to give it a chance after the first play because it will make more sense while you’re walking through the scoring.

You too can craft your own Bittyburg, check it out here: